Adidas, AFTC, Albron, Aral, Baker Tilly, BAM, Berendsen, Beuk horeca, Coca Cola, Efteling, EHL, Geopark de hondsrug, Huawei, JBL, Loxam, Metro, Miniflat, Montblanc, Nationaal onderwijsmuseum, Premier tech, Rijkswaterstaat, Safeway, Sealtec, Tausch, Uitjesbureau, Univate & UVNL.
At VR Owl I was the person responsible for the implementation and performance of assets and the production of the more technical sided assets. Due to my experience and skillset I was also the second in command for the art department. Meaning that I would take over lead responsibilities if the lead artist wasn’t in the office.
Huawei
Cardboard
VR Dining Games
Automated VR Builder
ROVR
Berendsen
Coca Cola
BAM
Huawei Flight:
This project was a flight game in which the player used a controller in which he/she layed down. By moving their body they moved within the VR game. My responsiblity was the creation and following of the path, making the controller input move the player, 3D assets and particle effects.
Huawei Table Football:
A VR table football game I worked at while working with VR Owl. The idea was to give the basic game of table football a boost by adding a digital layer to it. This way there could be upgrades and powerups that wouldn’t be possible in “real” table football.
Cardboard Automatisation:
Designing custom cardboards was a small task the 3D department needs to do at VR Owl whenever a request was made.
They usually design a custom cardboard for a brand using images from their site or that have been delivered. Combined with additional design pieces and choices they had to make.
I’ve created an automated render pipeline for VR Owl as described in this post. The cardboard rendering was done by hand at first. After some tech tinkering I made it totally automated. Saving them a bunch of time.
VR Dining Games:
This was a project with a rather tight deadline.
I helped in the brainstorming phase and created the majority of 3D assets, animations and particle effects within two weeks. After these two weeks 4 games were done.
Later on I had the assignment to design and making an Escape Room, on my own, to add to the existing games. I had two weeks to make the game.
Automated VR Builder:
An Unity 3D Editor window in which a model could be imported to instantly, with the press of one button, can be transformed in a PC + Vive VR experience. The editor adds all the VR components and creates a navmesh on which the player can teleport (based on calculations to predict which face is the floor). This editor was made before Unity 3D created their own VR and AR implementation. The editor also had a function in which the user could replace all objects with a string based on a text input with certain objects like lights, basic room furniture or other things.
ROVR:
During this project I created a lot of low poly realistic models to fill the streets of ROVR. It’s a simulation of urban areas. Therefor it needs a lot of assets like cars, streetlights, trash cans and benches. These models were all based on real existing street furniture in The Netherlands. These needed to be made on scale to fit in the system. Next to models I’ve also set up some shaders to be used for filling in landscape types and acted as the mediator between the art and development departments during discussions about procedural generation. These discussions determined how the art assets should be adjusted and implemented.
Berendsen:
This was a solo project I made with VR Owl. This brand wanted a video to guide, the persons going to the bathroom, to follow the correct steps of hygiene after going to the toilet. For this video I was responsible for the visual look (3D models, lighting, particle effects and animations), recording and editing.
Coca Cola Christmass Ride:
This was a project in which I created the route, models, custom shaders and particle effects. This was made for a lemonade brand that has a tradition of commercials during the Christmas time. For this project multiple persons would sit in a (real) sled and have a VR ride through the sky in a sled.
BAM:
An instructional VR video about safety procedures during work on construction sites. BAM wanted to be sure everybody knew the safety procedures so we made this VR video for them.